Saturday, 18 August 2012

Quick post

Just thought I'd post this quickly. Just seems to be a nice dusky/sunset shot of the rear of the house. Finished modelling the rest of the roof's. 

Friday, 17 August 2012

Professional Portfolio Website

Also thought I should mention that I have set up a Cargo Collective type website for use as my more professional showreel/portfolio website. This will have projects that are finished and may also have some in progress pieces (might be temporarily up for now to bulk the site up a bit) marked as WIP.

The site can be found here:
http://cargocollective.com/liamkirkman

I do also have a domain name I payed for. Simple www.liamkirkman.co.uk
However in order to link this to my cargo collective account, I need to upgrade to premium which I think I might do soon.

I will keep my 'Showreel' page on my blog for now, Just in case anyone wants to quickly see some work if they are already on my Blog.

I also need to get round to compiling even just 40-60 seconds worth of work for a showreel. This is quite essential as some potential employees want to see my best effort and work instantly.


Digital Tutors and House update

It's been a while since I last posted, but I do have some stuff to talk about and show off.

Firstly I have an updated render of the house/decking project.
I decided to physically model the roof as I thought it would help make it look more realistic and the geometry isn't too dense. Much. I will do the same for the top roof, and apply a shader to them all instead of UV mapping. The house will be UV mapped soon, ready for texturing. Also the wooden supports/struts need to be textured as well as the concrete and the plants. Not sure how well it would look but I might put some planes inside the house with pictures of the rooms. It might not work out, but could try using basic geometry similar to the actual layout.

As a way to help motivate and also to keep learning new things I have subscribed to digital tutors. I know my friends at University subscribed to it and it really helped them so I think it would be a good idea to get some professional step by step training.
I'm currently in the process of modelling an assault rifle. Using the tutorial videos it has given me some great tips on a variety of modelling techniques such as good edge loops, maintaining quads where possible, clean geometry and more.

Wednesday, 8 August 2012

Grass


Have been experimenting with using fur to make the grass. Isn't quite there yet but it will do for now.
I've also done a tad more modelling to the extension part of the house, which includes a gutter and extra bricks coming out of the wall for added realism and closeness to the actual house design.

Need to texture the house asap really.

Friday, 20 July 2012

Windows and inside geometry

For more realism I decided to create more geometry for the back of the house, extruding inwards from the windows to make actual rooms, and then creating windows.


Edit: Also added the back door. Nothing to big to add

Thursday, 19 July 2012

MindTex Software Review

Stumbled upon a great product called MindTex by a company called Frozen Flame. It uses a single diffuse/height/normal map to automatically generate other kinds of maps, like ambient occlusion and specular to name a few.

There is a standard map view where you can adjust the sliders to make sure the details are accurate (or to your artistic choice ofcourse)

A bonus which really adds value to the project is the 3D preview showing off all the maps generate. These can be toggled on and off and adjusted in realtime for instant feedback of the textures. 


After you have tweaked to your hearts content you can save out all the textures with 1 easy step. Simply click save > all > select your folder and hit save. Magically done and the files look like this.


I have just been experimenting with the 30 day trial, which doesn't appear to have any limits however I think I will definitely pay $15 for the full license which seems a great deal.
I don't really see any downsides to this really. Its just a great time saving, inexpensive alternative to creating texture maps yourself. Would definitely recommend it!


Diner Film Upload

So it was a while ago I uploaded my diner video and managed to get it looking okay on Vimeo and youtube however only today have I realised I forgot to link to it. So here it is!

http://vimeo.com/43118099

I tried embedding it on my blog post, but it didn't seem to like that.

Wednesday, 18 July 2012

Texturing the decking/exterior

Parents seemed to like how it was going. I'm working on the texturing at the moment. I am kind of diving straight in there atm just see what might work.
I have been experimenting with using fur for the grass but it's not working too well so I'm not showing that off just yet. Textures are temporary and little time spent on them. The house will be UV mapped to allow for more realistic texturing. The wooden planks are just the standard wood shader and the grass is just a tileable picture.