Thursday 6 March 2014

Maya

I recently brought the character into Maya, I was getting on okay with Max but I wanted to be able to work faster in a program I was more comfortable with. I shall still use max for other projects to learn more of its secrets but for now I am sticking with Maya.

His base model is pretty much done and cleaned up. All quads which will help for subdivisions as well as for rigging/animation and texture work.