I finished texturing the chair a few days ago but forgot to update my blog. Also started work on a telephone. Its quite high poly at the moment, the dial will be baked down into a simple cylinder. Cable might look faceted in some places, but should stand up fine in gameplay.
I also assembled some of the assets I have created into the room. Bombe machine, walls and flooring are still wip. Dropped in a few lights for atmosphere. Its shaping up well. The real test will be how many other detailed small props and assets I can make to really bring the scene to life and to break up the repetitive layout/textures of the bombe machines and the desk.