Tuesday, 23 September 2014

The scene is starting to come to life with the addition of details such as desk lamps and posters.

Still WIP and not representative of in game footage what so ever. Rendered in Mental ray.

Tuesday, 16 September 2014

Chair textured and constructing a scene

I finished texturing the chair a few days ago but forgot to update my blog. Also started work on a telephone. Its quite high poly at the moment, the dial will be baked down into a simple cylinder. Cable might look faceted in some places, but should stand up fine in gameplay.


I also assembled some of the assets I have created into the room. Bombe machine, walls and flooring are still wip. Dropped in a few lights for atmosphere. Its shaping up well. The real test will be how many other detailed small props and assets I can make to really bring the scene to life and to break up the repetitive layout/textures of the bombe machines and the desk.


Thursday, 4 September 2014

Back from holiday and modelling some props

Went on holiday to Malta recently. Had a very good time and it was super hot. Unbearably hot sometimes. Now I am back I can work more on the Bletchley park project. I spent today modelling a chair (still needs baking to a low poly version) a wooden paper tray and also blackout curtains for the windows.

WIP Shape still needs to be refined and model baked