Thursday, 28 February 2013

The stages of creating an Asset

Model - Wireframe - Base Colours - Details & Final Render
So while creating this model I thought I would use this as an opportunity to show the various stages an asset goes through. This is actually relatively basic and doesn't include any normal, bump, spec maps etc. But it shows the concept.

Wednesday, 27 February 2013

UV mapping

Not too much to say, but thought I would at least make a small post.

Been trying to do lots of work outside my day job to try and get these models textured by the weekend or over the weekend.

No pictures but I created some more variations of the doors, so there is now 11, ranging from blues, reds, pinks, black and white etc.

Also UV mapped the computer terminal. Don't think I have posted many uv maps here before. Probably because there isn't much to show but at least this one I think I have made the most of the space which I am trying to do more and more with each object.

Thursday, 21 February 2013

Layout Test and more textures

A quick post to show whats been happening.


I quickly threw some models together in maya just to see how its coming together. Some textures are missing or aren't finished but that will be rectified soon enough. Also there are some textures overlapping. This shouldn't happen normally its just because of a certain way I have constructed the corridor.

These doors need some more work like chipped paint and scratches but otherwise they are fine for now.
Red Door
Green Door
Default blank door

Also here is a shot in game as it currently stands. You will notice that I also finished the texture on the RMT (Rapid mail terminal)

Saturday, 16 February 2013

Recent happenings and a trip down memory lane

So, I have been quite busy lately with a lot of things. Todays post is a sort of haven't made one in a while type thing and also posting stuff I may not have posted before so sorry for the unprofessional format/horrible layout of the post.

This is part of the texturing for the T-Section corridor.


Stairs Model

Stairs finished Texture

Crates and barrel textures

Door frame model and texture (most recent work)

So yes, not much to say about them but the majority were made using photograph manipulation, original drawing/painting and some heavy use of photoshop filters and layer effects.

The crates is one exception. The texture used is taken from a texture pack I recently got on a free disc for 3D artist magazine.

Also for those that do not follow all of my posts the models are made for a game currently being developed as part of a dissertation project by a friend at university. The game can be played here: http://www.davidpwoodhouse.com/
(currently work in progress so excuse lack of polish and actual level elements)


Also as a little bonus I thought I would post a fairly old video of mine. It was a stop motion animation video created for a viral video project at college while studying Interactive Media.



I was very dissapointed at only getting a 'pass' for this as I feel it certainly fit the brief for a viral video as it gained about 30,000 views in only a couple of weeks.