Wednesday 20 March 2013

House/Decking Project


So it has been a while since I did any work on this project. There are to be more modelling changes for the decking area, which is technically the main focus of this project. Its for a visualisation of the garden/decking area, but I need to make sure the house looks semi-decent. I have created a couple of tileable textures in photoshop using textures from www.cgtextures.com and then created the specular and normal maps in crazybump (such a handy program).

Now some of it is looking decent and even with a tonne of polygons dedicated to the roof (I didn't think a normal map would look anywhere near as good as physical geometry) it renders fairly quick on my new computer.

Thursday 7 March 2013

Escape Pod Room

I am a little embarrassed to show the original concept for the escape pod. Mostly due to terrible drawing skills and lack of great concept. However I thought it would make sense to show it and then show the 3D form.
Terrible concept sketch of escape pod/ship

Modelled spaceship. Some changes from original concept to make it look sleeker. 

Wireframe of the end room
Escape Pod Room for climax of game.

(Un-textured) Escape pod ready to launch through the tunnel

Close up of door and control panels

After finishing the Escape Pod room I just need to texture the escape pod itself and a few bits here and there and then I think I am done with the project. However I imagine there might be a couple of objects Dave might want me to create quickly for odd things so will still be able to do those.