Wednesday, 20 March 2013
House/Decking Project
So it has been a while since I did any work on this project. There are to be more modelling changes for the decking area, which is technically the main focus of this project. Its for a visualisation of the garden/decking area, but I need to make sure the house looks semi-decent. I have created a couple of tileable textures in photoshop using textures from www.cgtextures.com and then created the specular and normal maps in crazybump (such a handy program).
Now some of it is looking decent and even with a tonne of polygons dedicated to the roof (I didn't think a normal map would look anywhere near as good as physical geometry) it renders fairly quick on my new computer.
Thursday, 7 March 2013
Escape Pod Room
I am a little embarrassed to show the original concept for the escape pod. Mostly due to terrible drawing skills and lack of great concept. However I thought it would make sense to show it and then show the 3D form.
After finishing the Escape Pod room I just need to texture the escape pod itself and a few bits here and there and then I think I am done with the project. However I imagine there might be a couple of objects Dave might want me to create quickly for odd things so will still be able to do those.
Terrible concept sketch of escape pod/ship |
Modelled spaceship. Some changes from original concept to make it look sleeker. |
Wireframe of the end room |
Escape Pod Room for climax of game. |
(Un-textured) Escape pod ready to launch through the tunnel |
Close up of door and control panels |
After finishing the Escape Pod room I just need to texture the escape pod itself and a few bits here and there and then I think I am done with the project. However I imagine there might be a couple of objects Dave might want me to create quickly for odd things so will still be able to do those.
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