I recently visited a company called Renfrew Group International. They are a product design/engineering office and workshop based in Leicester and they gave me a guided tour and a look at how some of there work is created as well as their future plans.
They mainly work with CAD software and data so its a different kind of industry to what I am used to seeing or experiencing. However after a friendly chat with the Creative Projects Manager he kindly offered me a Model for me to experiment with and to ultimately create this 'Exploding' animation of a motorcycle.
This would involve creating some animations of the motorcycles parts individually separating out into all its separate components. Its an exciting project and is great to work with a model that is highly detailed.
The downside is that the model is an exported .obj from the CAD software, so it has messy topology and a thousand or so individual parts to control. The topology is fine however its more about organizing the parts and making sure each object has all the polygons it needs. It sounds complicated but really, its just a long process to tidy it up.
This is the bike itself, looking very realistic modelling wise. As well as the animation process I will need to assign realistic shaders which might be another big hurdle just because that is probably my weakest skill.
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