Friday, 10 January 2014

Head and hand modelling for Panhead

I have been modelling more on the panhead character. After the base mesh of the body I moved onto the hand. Spent quite a while on this and it still needs a fair few tweaks and changes. The head was the most difficult thing I have done recently. Just the topology of it felt like a headache and then with my little experience of max that made it harder to fix problems. The hands were box modelled while the face was polygon modelling from planes using cylinders for the template of the eyes.
Current body

Head turbo-smoothed and head unsmoothed

Hand turbo-smoothed and hand unsmoothed

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