Thursday 27 February 2014

Some detailing on the face

When I have time to work on the panhead character, I have just been adding a few more details here and there and made adjustments to the overall shape and proportion (nothing drastic). Basically he was looking a little odd and I realised he needed some eyelids which really helps now. I have also tried to work on the mouth more but that will still need to be refined. I am actually thinking of skipping the ears as a cheat as I think the pan will be further down his head as well as his hair covering up those parts.

Thursday 13 February 2014

Jacket modelling

I have started working on the boys jacket a few days ago and have been doing a bit of work most days on it. I am finding it hard to decide what should be modelled and what should be a normal map/diffuse map, such as the pockets. Providing I can work easily enough between Mudbox and Max I will probably model pockets on him and then sculpt for final detail, where as any details can just be sculpted aswell.