Thursday, 13 February 2014

Jacket modelling

I have started working on the boys jacket a few days ago and have been doing a bit of work most days on it. I am finding it hard to decide what should be modelled and what should be a normal map/diffuse map, such as the pockets. Providing I can work easily enough between Mudbox and Max I will probably model pockets on him and then sculpt for final detail, where as any details can just be sculpted aswell.



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