Tuesday 27 May 2014

Vendetta Project

I started a new project aimed towards a specific workflow. Essentially a game asset. I would create a high poly model, a low poly model, bake down the normal and occlusion maps, then texture and hopefully come up with something awesome in the end. I chose to model a Vendetta gunship from the Warhammer 40,000 series.
First days work

Created fans, doors, tail fins, landing gear, arnaments

Detailing on wings, created cockpit frame and glass

Additional landing gear, cockpit refinement