I started a new project aimed towards a specific workflow. Essentially a game asset. I would create a high poly model, a low poly model, bake down the normal and occlusion maps, then texture and hopefully come up with something awesome in the end. I chose to model a Vendetta gunship from the Warhammer 40,000 series.
First days work |
Created fans, doors, tail fins, landing gear, arnaments |
Detailing on wings, created cockpit frame and glass |
Additional landing gear, cockpit refinement |
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