Thursday, 28 November 2013

Step texturing

Still a work in progress but I have been working on the steps the past day. They are going okay, but I think I will add some other tiles to vary it up more and add some damage and wear and tear.
Work in progress

I also have to work on the lighting a bit more, it is over exposing some areas of the scene and causing it to look washed out. Especially around the cactus plant.
The scene so far

Monday, 18 November 2013

Tunisian Courtyard update

After settling in now in Edinburgh I am making the effort to finish my Tunisia project. I went back onto the scene and realised I had lots more to model so the doors below are just another model that needed to be made to make the scene a lot more realistic.

 I also was apprehensive about the vegetation in the scene. Some of the plants will be simple alpha mapped textures and some will be physical models like the large cactus plant. The leaf below is for that plant.


Wednesday, 6 November 2013

Welcome to bonny Scotland

I have now officially moved into my new flat in Edinburgh, Scotland. All my stuff has arrived so I am settling in well. At the moment I am looking for 3D jobs primarily in Edinburgh but also in Glasgow which is about an hour to an a hour and a half train away.
Small post today but I shall try keep this more updated in the next couple of weeks.

Monday, 7 October 2013

Moving to Edinburgh and 3ds Max

I am moving up to Edinburgh soon, so I am just starting to pack.I have been trying to learn a bit of 3ds Max recently to broaden my software knowledge, so signed up to digital tutors again to learn max from scratch. I feel its a little less intuitive then using modo as a comparison and noticeably different from maya. But I think I am getting my head around it.

Model created by me with the aid of Digital Tutors

When I signed up again, I forgot how valuable a resource the website can be. Every video doesn't just tell you what to do to create a certain object, it tells you why you are doing things in certain ways and which tool is more appropriate for the job.

Wednesday, 18 September 2013

Window awning

I made this window awning/cage thing in the same way I created the birdcage. It is not finished yet, it needs a few details on it and then a normal map to give it some depth.

Monday, 2 September 2013

Some more details in the scene and sculpting a column

Today I have been working on a column for the scene. Atop the column shall also be a pot similar to the pots already in the scene. Have placed it in the scene temporarily but it might go in a different position and needs to be finished. Base mesh created in maya then sculpted in mudbox. Turntable below.


Sunday, 1 September 2013

 Not a large update, just finishing the steps and a few other areas.


Thursday, 29 August 2013

Pots, Roofing and changes

Current render of the scene. I have applied basic coloured shaders to simulate what the image would look like. I have used some of the paint effects in the visor to create temporary foliage in the scene.