Saturday, 11 February 2012

UV Mapping

I have been creating a few more models for the details of the diner, and also I think the actual structure of the diner is more or less complete, So i decided to uv map it and get on with texturing it at some point.

I was having trouble UV mapping it, because normally you uv map something looking from the outside of an object which caused some difficulty. However i worked out i could reverse the normals of the diner, which means it inverts how maya sees the computer from a texturing perspective.

And to double check it worked i quickly wrote on all the parts in photoshop, brought it into maya and saw that it all aligned up.



And yes, It does look like its from a saw film or something.

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