It's been a while since I last posted, but I do have some stuff to talk about and show off.
Firstly I have an updated render of the house/decking project.
I decided to physically model the roof as I thought it would help make it look more realistic and the geometry isn't too dense. Much. I will do the same for the top roof, and apply a shader to them all instead of UV mapping. The house will be UV mapped soon, ready for texturing. Also the wooden supports/struts need to be textured as well as the concrete and the plants. Not sure how well it would look but I might put some planes inside the house with pictures of the rooms. It might not work out, but could try using basic geometry similar to the actual layout.
As a way to help motivate and also to keep learning new things I have subscribed to digital tutors. I know my friends at University subscribed to it and it really helped them so I think it would be a good idea to get some professional step by step training.
I'm currently in the process of modelling an assault rifle. Using the tutorial videos it has given me some great tips on a variety of modelling techniques such as good edge loops, maintaining quads where possible, clean geometry and more.
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