Sunday, 18 August 2013

Modelling and Texturing of the Birdcage

I started working on one of the assets for the Tunisia scene. The bird cage is immediately striking as quite a large in interesting object in the scene. It also looks quite complex.
Reference
 I decided to not individually model the spirals and chose to make a base mesh of the cage and then apply a diffuse texture, with transparency to see through. A normal map to give all the spirals a bit of depth (it might need exaggerating more with a displacement). As well as a specularity map to give it a glint of light on some of the edges. Obviously still a work in progress, but I am looking forward to the finished result with all the blue links on as well.

Render

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