Tuesday, 23 September 2014

The scene is starting to come to life with the addition of details such as desk lamps and posters.

Still WIP and not representative of in game footage what so ever. Rendered in Mental ray.

Tuesday, 16 September 2014

Chair textured and constructing a scene

I finished texturing the chair a few days ago but forgot to update my blog. Also started work on a telephone. Its quite high poly at the moment, the dial will be baked down into a simple cylinder. Cable might look faceted in some places, but should stand up fine in gameplay.


I also assembled some of the assets I have created into the room. Bombe machine, walls and flooring are still wip. Dropped in a few lights for atmosphere. Its shaping up well. The real test will be how many other detailed small props and assets I can make to really bring the scene to life and to break up the repetitive layout/textures of the bombe machines and the desk.


Thursday, 4 September 2014

Back from holiday and modelling some props

Went on holiday to Malta recently. Had a very good time and it was super hot. Unbearably hot sometimes. Now I am back I can work more on the Bletchley park project. I spent today modelling a chair (still needs baking to a low poly version) a wooden paper tray and also blackout curtains for the windows.

WIP Shape still needs to be refined and model baked


Sunday, 3 August 2014

New set of drawers for the Bletchley Park scene

Spend this fine Sunday morning modelling and baking this set of drawers. Will be textured in a similar style to the desk, (Similar wood type etc)

Friday, 1 August 2014

New WW2 Bletchley Park Project

I have recently started working on some environment assets for a new game. I won't say too much about the game as the developer doesn't want too much known the story right now.

However I can say that the specific parts I am working on are for a world war 2 themed environment in the game, based upon the Bletchley Park code breakers.

So far I have created a blockout of the environment which was sent to the main developer for his approval. 


I have also started working on one of the main assets for the scene. The bombe decoding machine

Still WIP
And I have also created a couple of desks for the decoders to sit at.



Wednesday, 2 July 2014

High Poly model to Low poly model

As I intended to create my high poly purely for normal and occlusion maps I started to optimize the geometry to use as a final in game model.
High Poly

Low Poly
High Poly render

High Poly render

Tuesday, 27 May 2014

Vendetta Project

I started a new project aimed towards a specific workflow. Essentially a game asset. I would create a high poly model, a low poly model, bake down the normal and occlusion maps, then texture and hopefully come up with something awesome in the end. I chose to model a Vendetta gunship from the Warhammer 40,000 series.
First days work

Created fans, doors, tail fins, landing gear, arnaments

Detailing on wings, created cockpit frame and glass

Additional landing gear, cockpit refinement