Thursday 11 July 2013

Steps, Door and sign texturing

So I have been creating some more textures for the scene. Most I have briefly outlined below but I have also started on the train itself which might prove to be a little difficult just because of the amount of different materials it is made of. Next things to do would be the concrete sections either side of the stairs and the wall where the blue door is.

The door shader consists of a diffuse, spec and bump map.

The steps were actually made using multiple shaders linked together with the layered shader node. Yellow strips with an alpha map to reveal concrete consisting of a diffuse and normal map underneath.
Current state of the scene. Starting to add a few details here and there is really bringing the scene to life.






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