Still powering through some of the textures and shaders. The tunnel one is the same as the walls (as you can see). But it was a little difficult to UV map because of the shape. After that was sorted it is looking good. However, I might be overusing that tile shader a bit. Maybe it doesnt need to run all the way down the tunnel?
Some of the lighting is temporary, purely to see how the shader on the tunnel is looking |
No comments:
Post a Comment