Tuesday, 16 July 2013

Tunnel Textures and some details

Still powering through some of the textures and shaders. The tunnel one is the same as the walls (as you can see). But it was a little difficult to UV map because of the shape. After that was sorted it is looking good. However, I might be overusing that tile shader a bit. Maybe it doesnt need to run all the way down the tunnel?
Some of the lighting is temporary, purely to see how the shader on the tunnel is looking

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