Thursday 4 July 2013

Underground Texturing & Lighting

Current state of the underground scene so far.

The lighting for the vending machine is temporary. I want to get a better effect like the light is actually coming through the plastic front panel. I also used 4 lights to light the front of the vending machine which is quite expensive scene wise but gives off the look that there are multiple bulbs inside. There might be a better way to achieve that effect without all 4 lights though.

The image has some post work on it such as grain and chromatic abberation.

The studded texture towards the edge of the platform has been changed. It is a lot more realistic as it was sourced from concrete studs were as before it was metal so it didn't look quite right.
I am liking the lighting towards the right of the image. I have been balancing too much and too little light and trying to encompass some of the details like the security camera but without too many lights.
I have also used the soft select tool on the stairs to make them not so perfectly straight lines which helps bring more realism into it and break up the lines.


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